Guns and Dragons Firearms
Modern magitech gun classes — revolvers, shotguns, snipers, SMGs, and more.
Firearms carry most of the fast-paced combat identity in Guns and Dragons, ABUTTON Inc.’s co-op roguelite FPS set in a magitech fantasy world. Steam store copy and playtest footage show revolvers, shotguns, sniper rifles, SMGs, and assault-style weapons infused with runes and artifacts — part of the confirmed 46+ firearms and bows total. ABUTTON has not published a complete official name list, so this guide explains firearm classes, how they behave in first-person, and which build themes they prefer.
Bows remain a full alternative on the bows guide. Many players mix one firearm main with bow secondaries depending on dungeon drops.
Why firearm class matters more than a tier badge
Roguelite drops randomize your mid-run options. Class knowledge stays stable: a shotgun always cares about spread and range band; a sniper always cares about telegraphs and weak points. Use the weapons tier list as provisional playtest context, not a substitute for understanding classes.
Revolvers
Role: Flexible mid-range sidearm or primary for learning players.
Strengths: Manageable reload cadence, decent accuracy without hard scoping, strong compatibility with crit and reload runes and artifacts.
Weaknesses: Lower burst than snipers; less mob density control than shotguns unless heavily modded.
Build pairing: Sustain revolver for solo builds; flex revolver in co-op when you need altar adaptability.
Provisional tier: A-tier generalist in playtest notes.
Shotguns
Role: Close-range crowd control and room entry.
Strengths: High damage per pull in tight spaces; synergizes with spread runes, on-kill procs, and aggressive movement artifacts.
Weaknesses: Falloff at range; boss DPS without support skills or anchor teammate.
Build pairing: Frontline co-op role; pair with sniper or crossbow anchor. See weapon synergies.
Provisional tier: S-tier co-op frontline, B+/A- solo depending on artifacts.
Sniper rifles
Role: Boss damage and elite elimination.
Strengths: Peak single-target output with headshot rules; excels in open cavern fights with sightlines.
Weaknesses: Punishes missed shots and cramped maps; higher skill floor in solo runs.
Build pairing: Crit precision stacks; co-op anchor slot.
Provisional tier: A+/S solo boss for skilled players, A co-op anchor.
SMGs and high fire-rate firearms
Role: Sustained DPS and elemental proc engines.
Strengths: Activates proc-based modifiers quickly; strong mob phases when ammo sustain is solved.
Weaknesses: Boss checks without single-target backup; ammo pressure if altar rewards ignore sustain.
Build pairing: Elemental synergy lines; second player in co-op when anchor covers bosses.
Provisional tier: A-tier when procs align, B-tier without setup.
Assault-style and hybrid classes
Playtest marketing highlights “modern armaments” beyond the four staples above. Treat assault-style rifles as mid-range generalists — less extreme than SMGs or snipers, easier to pivot when loot refuses your plan. Hybrid magitech guns (energy chambers, rune-fed chambers) appear in trailer shots; classify them by cadence and range until ABUTTON publishes stats.
Firearms versus camp and in-run upgrades
Firearm power scales from two pipelines detailed on weapon upgrades:
- In-run picks — enchanted ammo, temporary mods, altar rewards during a dungeon.
- Camp meta — permanent-ish gear growth between attempts at your base.
A weak class with strong camp investment can outperform a strong class on a fresh account — another reason tier lists stay provisional until launch on Steam and Epic Games Store.
Choosing a firearm for your next run
Ask four questions before queueing the July 30–August 10, 2026 playtest successor builds or full release:
- Solo or co-op? Shotguns lean co-op; revolvers and snipers lean solo flexibility.
- Map familiarity? Indoor village zones punish snipers without mobility perks.
- Build theme ready? Match weapon synergies before entering.
- Team loadout? Avoid three SMGs competing for the same rune drops.
New players should start with revolvers, then branch after reading how to play.
Related pages
- Bows guide — longbow and crossbow classes
- Weapon upgrades — magitech modification paths
- Builds hub — full loadouts built around firearms
- Weapons tier list — provisional class rankings
Frequently Asked Questions
Quick answers to the most common questions.
How many firearms are in Guns and Dragons?
ABUTTON groups firearms with bows as 46+ total ranged weapons. The exact firearm count and name list are not fully published; guides use class categories instead.
Which firearm class is best for beginners?
Revolvers are the most forgiving starting class in provisional playtest feedback — stable damage and flexible rune stacks without shotgun range limits or sniper aim demand.
Do firearms share runes with bows?
Runes and artifacts generally apply across ranged weapons, but some bonuses favor projectile versus hitscan behavior. Read rune text carefully when pivoting between guns and bows mid-run.
Are firearm tier rankings final?
No. All tiers are provisional playtest-era guidance subject to change at full launch.